Hi all!
I have a dll created for 64-bit CPUs but i am unable to import them in unity. I have used the native plugin example as reference but built my own plugin. To verify the functionality of the plugin i have written a C# application that is able to call the plugins external functions, but when i use them in unity i get:
` DllNotFoundException `
I am running x64 version of the unity editor. Has anyone succesfully used dll files for 64-bit cpus?
cheers
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