Hi,
I felt embarrassed to ask this question.
But after trying 1 week googling and try/error, I also found that there is no one encounter this issue.
So, I hope to collect some thoughts about why it happen and how to solve this.
I am trying to rebuild plugin on MacOSX only.
For some reasons, the 2 basic Unity plugin samples (SimplestPluginExample, RenderingPluginExample45) doesn't work after building on Xcode.
The runtime error message is all about "DllNotFoundException".
Without mentioning, it also fail for the new functions I created following exact same syntax on both head, C++ (Xcode) and C# (Unity).
Here is what I did before building sample:
1. Change "Architecture" to Universal(32/64bit) in Xcode Build Setting.
2. Change "BaseSDK" to Lastest OSX
3. (Only for RenderingPluginExample45) Add #include in c++
4. Build project, and copy/replace the .bundle file to the Unity Asset/Plugins folder
I am runing Unity 4.6.1, Xcode 6.1.1, MacOSX 10.10.1
Can anyone show me how you create a plugin from scratch, or add new function in this sample project?
http://docs.unity3d.com/Manual/PluginsForDesktop.html
Thanks a lot.
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