I'm trying to use a DLL from a manufacturer that has another dependency DLL. I was able to make this work on Windows by using the @bibbinator method [here][1], by putting both DLLs into the same folder, and adding that folder to the PATH at runtime.
On Mac OSX, however, I get a `DllNotFoundException`, the same error I was getting on Windows before the bibbinator solution, when Playing the scene from the Editor. Strangely, the error disappears when I build the App.
Any thoughts as to why this might be happening?
[1]: http://forum.unity3d.com/threads/dllnotfoundexception-when-depend-on-another-dll.31083/#post-1042180
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