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DllNotFoundException on Mac OS X, only when Playing in Editor

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I'm using a custom DLL that has a dependency to another DLL. On Windows, I was able to make this work by using the function from @bibbinator [here][1], storing both the DLL I'm using and the dependency in the same folder within Plugins. When I open the project on Mac and try to Play it in the editor, I get a DllNotFoundException error; the same error I was receiving on Windows before the bibbinator fix. When I try to build the project, however, it builds perfectly fine, without any errors. Thoughts as to why this might be happening? [1]: http://forum.unity3d.com/threads/dllnotfoundexception-when-depend-on-another-dll.31083/#post-1042180

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