Hi all. I do not know where to turn with this problem, maybe at least here.
After reinstalling Windows, when I start my game in playmode I get this error
DllNotFoundException: FirebaseCppApp-10_2_0 assembly: type: member:(null)
Firebase.AppUtilPINVOKE+SWIGExceptionHelper..cctor () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/macos_unity/x86_64/app/swig/Firebase.App_fixed.cs:4072)
I use:
2021.3.3f1 version
Scripting runtime:IL2CPP
Application target: Android/IOS
working platform: Android
firebase version 10.2.0
Before reinstalling windows, everything was fine, no one changed the version of either the unit or the firebase. This error only appears in the unit editor when I start the playmode.
When building APK or AAB, everything works correctly, and the application works on devices.
I can't understand why an error is thrown and the file path is thrown on macOS if I use windows, all I have for macOS is support for a build that would work if_unityios in my code.
what i did to fix the error:
1) reimport the plugin completely
2) force resolve
3) deleted the meta file dll
4) deleted the folder Library
5) reinstalled VC-Redistributable 2015-2022 from Microsoft
6) changed the checkboxes on the dlls themselves in the unity editor
7) tried to change the platform back and forth
no results
Help me please, what this can be
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