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DllNotFoundException: File is present

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**Where all does Unity search for its dll files? Will it find them if they are located in a package outside the project? Can the Unity editor use .aar files?** I imported an XR plugin, QIYU XR Plugin v1.2.1 (*com.uniy.xr.qiyu*). When calling their playerprefs wrapper functions I get a DllNotFound Exception directed at the code below. Technically the file is an Android .aar library file, which Unity supports. I don't expect the Unity editor to run Android code, but what should I make of this error? The file is clearly present. Is this error a red herring, such that the .aar file *can* be found, but a deeper dependency can't-- producing this surface level error? DllNotFoundException: qiyivrsdkcore **(1)** The package is located in a folder outside of the project. It was imported via Unity Package Manager. **(2)** I can search for the file in the project view and see it is located here: Packages/QIYU XR Plugin/Runtime/Android/qiyivrsdkcore **(3)** I have tried selecting "Any Platform" and leaving it on only "Android" **(4)** This issue occurs in editor and in builds with their Quest-like headset. **(5)** *Dependency Walker* does not support .aar files. **(6)** Sample of the relevant class. namespace Unity.XR.Qiyu { public static partial class QiyuPlugin { public class QiyuSDKCorePlugins { private const string pluginName = "qiyivrsdkcore"; //------------------------------------------------------------------------ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] public static extern void QVR_Update(float deltaTime); (...) } } }

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