Hey everyone,
I've been scratching my head at this for a long time.
My mac user reports that saving the game doesnt work. To handle this I'm using a a unity package (StandaloneFileBrowser), however the isue don't look like it comes from it since others have used the package for mac succesfully.
The error I receive is something like that (complete log attached [here][1]):
Fallback handler could not load library /private/var/folders/7n/1jwbsqlx4db3dhkd0509m_180000gn/T/AppTranslocation/1E858F04-B612-4484-84CB-0D2F4F8C6DA6/d/Default Mac desktop Universal dev.app/Contents/Frameworks/MonoEmbedRuntime/osx/libStandaloneFileBrowser
DllNotFoundException: StandaloneFileBrowser
Apparently there should be a folder named /MoneEmbedRuntime, but it's not present.
I've tried building the project localy and through cloudbuild but without sucess.
Is there settings I must enable ? or things like that ? Please help, I would be ever gfrateful!
[1]: /storage/temp/179380-player.txt
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