Bumping this to see if anyone has any ideas. See the post [here][1] for the previous post on this subject.
I'm trying to get Lumosity's Steamworks to work on Mac. I followed the instructions for the Mac .bundle file and ran into the same problem that Majicpanda encountered:
> ...trying to build to OSX or using it> on my MacBook with OSX isn't working> either. Followed the PDF exactly for> file structure and copied over the> right libsteam_api.dylib to the> project and still getting> DllNotFoundException:> SteamworksNative.
Has anyone got Steamworks working on a Mac? If so, can you please post your solution. Thanks!
tldr; Followed instructions w/Steamworks notes, ran game in editor (4.5.1) and got the error "DllNotFoundException: SteamworksNative" stack trace below.
DllNotFoundException: SteamworksNative
ManagedSteam.Steam.RestartAppIfNecessary (UInt32 ownAppID)
Steamworks.Awake () (at Assets/Plugins/Example Code/Steamworks.cs:70)
[1]: http://forum.unity3d.com/threads/steamworks-for-unity.110416/page-2#post-1762334
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