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Unity Build error when not used B.dll referenced by A.dll I used, it couldn't build successfully.

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When I used A.dll, but A.dll have included B.dll. But actually I won't use B.dll When I build, it will show that: 【ArgumentException: The Assembly A is referenced by B ('Assets/Plugins/B.dll'). But the dll is not allowed to be included or could not be found.】 I have asked my college to give me the missed dll but not actually used in my project, but it will pop out another missed dll referenced by that missed dll...keep recycling.... So I don't know if there are some kind of way to deal with this situation >< It's hard to find the answer through the current searching engine... Thanks in advanced :) ![alt text][1] [1]: /storage/temp/102139-1.png

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