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DllNotFoundException, C++ dll used with an assembly, not possible?

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Hi, I'm kind of new to things like handeling dll in unity and stuff. Here's my problem I need Unity and an over application to communicate with eachother. To do so I have an API made of aC++ dll from that other application, a lib and an header. There called API_C.1.6.dll, API_C.lib and API_DLL_C.h, I also have a second dll called API_NET.dll that is an assembly that does all the DLLIMPORTS for me so that I just have to add a reference to that dll in VS2013 and I can use all the fonction from the first dll. Here is what the API_DLL_C.h looks like: #ifndef __API_CBINDING_h__ #define __API_CBINDING_h__ //! use this compilation option to create API.dll /// #if defined(API_STATIC) || defined(__linux__) #define declAPI #else #ifdef API_EXPORTS #define declAPI __declspec(dllexport) #else #define declAPI __declspec(dllimport) #endif #endif #include API_DLL_Enums.h" #define MAX_DATA_ID_STRING_SIZE 256 #ifndef API_STATIC #ifdef __cplusplus extern "C" { # endif #endif declAPI int Process_InitParams(const char* ProcName, const char* ConfigName, float Frequency); ...(other fonctions) } Here is my cs files that uses the dll: using UnityEngine; using System; using System.IO; using API_NET;//from the assembly public class TestComAPIUnity: MonoBehaviour { // Use this for initialization void Start() { plugin_API.Process_InitParams("TESTUNITY", "DEFAULT", 30f); } // Update is called once per frame void Update () { } } This is the simpliest communication between Unity and my other application that can be done with the API. With this there is no compilation errors but when I try to run in the editor I have this error: *DllNotFoundException: API_C.1.6.dll API_NET.plugin_APIPINVOKE+SWIGExceptionHelper..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for SWIGExceptionHelper API_NET.plugin_APIPINVOKE..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for API_NET.plugin_APIPINVOKE API_NET.plugin_API..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for API_NET.plugin_API TestComAPIUnity.Start () (at Assets/TestComAPIUnity.cs:12)* What I understand(I think) is that when I call the function, the assembly does it's job and try to find API_C.1.6.dll but can't find it. Just to be sure I build the project the dll is in the project_data\Plugins folder but when I use the exe with my application nothing happens. At some point I did do the DLLIMPORT myself and I had this kind of error: *Failed to load 'Assets/Plugins/x86_64/audiopluginvrunity.dll' with error 'The specified module could not be found. ', TestComAPIUnity.Start () (at Assets/TestComAPIUnity.cs:12) DllNotFoundException: API_C.1.6.dll'* I arrived at the conclusion that doing the DLLIMPORTS myself or not just changed where the error would appear in my script or in the assembly. I also checked if the dlls were 64bits like my OS and my UnityEditor, they are. I placed the API_C.1.6.dll in Assets, in Assets\Plugins, in Assets\Plugins\x86_x64(like the parameter in the plugin inspector), i placed it next to my exe and the assets folder, next to the API_NET.dll(in my application folders). Some people on the internet seemed to had problems because they didn't had Microsoft Visual C++ 2015 Redistributable, I have it and I have a licenced VS2013. I also tried to change my environment variable PATH at runtime with a static constructor but it changed nothing. I'm starting to run out of ideas, so I ask you guys for help. By the way, judging by the number of post and articles about it, a lot of people seem to have trouble with handeling DLLs in Unity. Thanks Vincent P.S: because of confidentiality policy I had to change names and stuff so there may be one or to mistakes, sorry and forgive my not that good english

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