I'm using a custom DLL that has a dependency to another DLL. On Windows, I was able to make this work by using the function from @bibbinator [here][1], storing both the DLL I'm using and the dependency in the same folder within Plugins. When I open the project on Mac and try to Play it in the editor, I get a DllNotFoundException error; the same error I was receiving on Windows before the bibbinator fix.
When I try to build the project, however, it builds perfectly fine, without any errors.
Thoughts as to why this might be happening?
[1]: http://forum.unity3d.com/threads/dllnotfoundexception-when-depend-on-another-dll.31083/#post-1042180
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