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OpenSSL-net DllNotFoundException: Assets/Plugins/OpenSSL/libeay32.dll

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I am trying to use [OpenSSL.net][1] in Unity. I've cloned the git repository, build an AnyCPU release built in visual studio which made a directory containing: libeay32.dll, ManagedOpenSsl.dll and ssleay32.dll. I've dragged them in my project in *Assets\Plugins\OpenSSL* and I can now access OpenSSL from script: `using OpenSSL.Crypto;` I'm using a small script to try and use OpenSSL functionality: byte[] Encrypt(byte[] bytes) { using (CipherContext cc = new CipherContext(Cipher.AES_256_CBC)) { return cc.Encrypt(bytes, testKey, testIV); } } When I run the method, I get an error in the unity console: *DllNotFoundException: Assets/Plugins/OpenSSL/libeay32.dll OpenSSL.Core.Version.get_Library () OpenSSL.Core.Native..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for OpenSSL.Core.Native OpenSSL.Crypto.Cipher..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for OpenSSL.Crypto.Cipher TestSerialization.Update () (at Assets/Scripts/SerializedClasses/TestSerialization.cs:51) * On line 51, the encrypt method is called. I'm targeting Android and in a later stage IOS but it seems to not even work on Windows 10. Can someone tell me how this happens? Kind regards, Yorick [1]: https://github.com/openssl-net/openssl-net

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